We are searching for a proactive Realtime Technical Artist to join the Design Department, to focus on the 3D and VFX content creation workflows and to support the 3D team in the design process and production pipeline for asset creation for Realtime and game engines. In this role you would create interactive demos in game engines and renderers and develop and maintain the art production workflow.
You will be an integral part of the Design Department, contributing to the conceptual development of our projects and taking a creative approach whilst understanding the technical constraints of a project.
We are looking for an exceptional individual who will build close relationships with internal creative and external development teams and take a proactive approach to educating our team, both remotely and on-site. In addition to this we are looking for a candidate who can efficiently solve problems and who is committed to keeping themselves at the forefront of game engine and immersive technology developments.
A successful candidate will play a key role in the Design Department, helping to deliver cutting edge projects which are presented on a world stage, and shape the next phase of 59’s development as a company.